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How To Blend Image In Adobe Animate

Blending

Effects modules, similar the Tone module and Highlight module, tin control the color and alpha composite operations for you. These modules were created with pre-set color and alpha composite operations to fit the most frequently used, composite operations.

You might, all the same, even so want to control the color and alpha blended performance between two images using the Blending module, to create a multiplicity of lighting, shadow, filter or ambient effects. The Blending module combines ii images into 1 output image, following the parameters you lot cull for your movie and images sequence or SWF movie exports.

The drawing module continued to the Blending effect will human activity as the blending image and volition exist applied to all the drawing layers situated under them in the Composite module or Timeline view order.

Employ the Blending editor to control the settings of the Blending effect.

Name: Use this field to rename the module.
Blend Way: Choose the blending effect mode you wish to apply to your layer. The Blend Mode type will but be visible when the Camera view is set to Render mode and will only export to a bitmap movie file or sequence of images.
SWF Blend Fashion: Choose the blending outcome mode you wish to apply to your layer. The SWF Blend Mode result volition simply be visible when exported to a SWF picture show.

Both the Blending module and Composite-Generic module have regular blending modes and legacy blending modes. The regular blending modes will take the source images and unmultiply them earlier blending the two inputs together. The images will be remultiplied when being output from the module. The legacy blending modes use the pre-multipled source images every bit is in order to apply the effect. Unmultiplying the images before processing them will give a final upshot closer to what tin can exist constitute in software such as Adobe Photoshop.

Here is a list of the available Blending modes:

Normal: The layer attached to the effect acts as a normal layer and will not create whatever blending manner outcome.
Multiply: This operation multiplies the blending element color with the output image. This will darken the colour of the overlapping area.
Screen: This operation multiplies the inverted color of the blending element with the image. This will lighten the colour of the overlapping expanse.
Lighten (Lighten Legacy): This operation lightens the area of the output image which, is darker than the blending element's colours. The lighter colours will remain unchanged.
Darken: This functioning darkens the area of the output paradigm, which is lighter than the blending element'due south colours. The darker colours volition remain unchanged.
Difference (Deviation Legacy): This operation subtracts the blending elements colour from the output image colours or vice-versa, depending on which of them has more than bright colours. The final outcome will be colours that are more than vibrant.
Add together (Add Legacy): This performance lightens the output prototype using the blending element.
Subtract (Decrease Legacy): This operation darkens the output image using the blending chemical element.
Invert: This performance inverts the output image colours on the area overlapping the blending layer colours.
Overlay (Overlay Legacy): This operation multiplies or screens the colours from the blending image, with those of the output image, depending on the base of operations colour. Colours from the blending chemical element overlay the colours of the drawing elements, while preserving the highlights and shadows of the base colour. The base colour is non replaced, but mixed with the blend color to reflect the lightness, or darkness, of the original colour.
Hardlight (Hardlight Legacy): This operation multiplies, or screens, the colours of the blending layer with those of the output image, depending on the blend colour. If the blend colour is lighter than 50% greyness, the image is lightened, every bit if it were screened. This is useful for adding highlights to an image. If the blend colour is darker than 50% greyness, the image is darkened, as if it were multiplied. This is useful for adding shadows to an prototype. Painting with pure blackness or white results in pure black or white. Play with the Opacity value to create a subtler look.
Blastoff: This functioning will blend the alpha value of the blending layer with the output epitome. This issue is not available for SWF Alloy Mode.
Erase: This performance produces a cutter issue using the blending element. This effect is not bachelor for SWF Blend Way.
Divide (Carve up Legacy): This operation divides the output epitome colour values by the blending layer colour values. The blending image color values are inverted, creating a negative image. The negative image's colour values are so multiplied past the right image color values. This effect is not available for SWF Blend Manner.
Replace: This operation replaces the output prototype by the blending layer. This effect is non bachelor for SWF Blend Mode.
Softlight: This operation darkens or lightens the colours in a soft and lengthened way, depending on the blend colour (image in left port). If the blend colour is lighter than 50% grayness, the image is lightened. If the blend color is darker than 50% grayness, the image is darkened. Painting with pure black or white produces a distinctly darker or lighter expanse, but does not result in pure black or white.
Linear Light: This performance burns or dodges the colours by decreasing or increasing the brightness depending on the colour of the underlying colour. If the alloy colour is lighter than fifty% greyness, the colour is lightened considering the brightness is increased. If the blend colour is darker than 50% grey, the colour is darkened because the brightness is decreased.
Pin Light: This operation will replace the colours, depending on the underlying colour . If the blend colour is lighter than 50% gray, pixels darker than the underlying color are replaced, and pixels lighter than the underlying colour do not change. If the blend colour is darker than l% grayness, pixels lighter than the underlying color are replaced, and pixels darker than the underlying colour do not change.
Vivid Light: This functioning burns or dodges the colours by decreasing or increasing the brightness depending on the colour of the underlying colour. If the color is lighter than 50% grey, the alloy colour is lightened because the contrast is decreased. If the colour is darker than 50% grey, the blend colour is darkened considering the contrast is increased.
Exclusion: This operation produces a like result to the Difference mode, but with a lower contrast.
Dodge: This performance will lighten the colour.
Burn: This performance volition darken the colour.
Hue: This operation volition result in a colour that volition take the luminosity and saturation of the underlying colour, and the hue of the source colour.
Saturation: This operation will event in a color that will have the same luminosity and hue of the underlying colour, and the saturation of the source colour.
Colour: This operation will upshot in a color that volition have the luminosity of the underlying colour, and the hue and saturation of the source color.
Luminosity: This operation will result in a colour which has the hue and saturation of the underlying colour, and the luminosity of the source colour. This mode is opposite to the Color mode.

It is possible to select two dissimilar blending modes in the same Blending outcome layer, in the event that you want to export your project to both a Bitmap and an SWF movie file with different results.

Related Topics

Using Effects

Source: https://docs.toonboom.com/help/animate-pro/Content/HAR/Stage/019_Effects/023A_H2_Blending.html

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